Surround sound specifications

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The descriptions of surround sound specifications below distinguish between the number of discrete channels encoded in the original signal and the number of channels reproduced for playback. The number of channels reproduced for playback can be changed by using matrix decoding. A distinction is also made between the number of channels reproduced for playback and the number of speakers used to reproduce (each channel may refer to a group of speakers). The graphics to the right of each specification description represent the number of channels, not the number of speakers.

Low Frequency Effects (LFE) channel

The Low Frequency Effects channel, or LFE, is a source of some confusion in surround sound. The LFE channel was originally developed to carry extremely low "sub-bass" cinematic sound effects (e.g., the loud rumble of thunder or explosions) on their own channel. When loud sub-bass effects are on a different channel, this allows theaters to control the volume of the sub-bass effects, so that it suits the size of their sound reproduction system and the acoustic environment of their cinema. Independent control of the sub-bass effects also reduced the problem of intermodulation distortion in analog movie sound reproduction.
In the original movie theater implementation, the LFE was a separate channel fed to one or more subwoofers. However, home replay systems may not have a separate subwoofer that is able to handle the sub-bass effects. As a result, modern home surround decoders and systems often include a bass management system that allows bass on any channel (main or LFE) to be fed only to the loudspeakers that can handle low-frequency signals. The salient point here is that the LFE channel is not the "subwoofer channel"; there may not even be a subwoofer and, if there is, it may be handling a good deal more than effects.
Some record labels such as Telarc and Chesky have argued that LFE channels are not needed in a modern digital multichannel entertainment system. They argue that all available channels have a full frequency range and, as such, there is no need for an LFE in surround music production, because all the frequencies are available in all the main channels. These labels sometimes use the LFE channel to carry a height channel, underlining its redundancy for its original purpose.
LFE is sometimes expanded as Low-frequency Enhancement.

Bass management

Surround replay systems may make use of bass management, the fundamental principle of which is that bass content in the incoming signal, irrespective of channel, should be directed only to loudspeakers capable of handling it, whether the latter are the main system loudspeakers or one or more special low-frequency speakers called subwoofers.
There is a notation difference before and after the bass management system. Before the bass management system there is a Low Frequency Effects (LFE) channel. After the bass management system there is a subwoofer signal. A common misunderstanding is the belief that the LFE channel is the "subwoofer channel". The bass management system may direct bass to one or more subwoofers (if present) from any channel, not just from the LFE channel. Also, if there is no subwoofer speaker present then the bass management system can direct the LFE channel to one or more of the main speakers.

Mapping channels to speakers

In most cases, surround sound systems rely on the mapping of each source channel to its own loudspeaker. Matrix systems recover the number and content of the source channels and apply them to their respective loudspeakers. With discrete surround sound, the transmission medium allows for (at least) the same number of channels of source and destination; however, one-to-one, channel-to-speaker, mapping is not the only way of transmitting surround sound signals.
The transmitted signal might encode the information (defining the original sound field) to a greater or lesser extent; the surround sound information is rendered for replay by a decoder generating the number and configuration of loudspeaker feeds for the number of speakers available for replay – one renders a sound field as produced by a set of speakers, analogously to rendering in computer graphics. This "replay device independent" encoding is analogous to encoding and decoding an Adobe PostScript file, where the file describes the page, and is rendered per the output device's resolution capacity. The Ambisonics and WFS systems use audio rendering; the Meridian Lossless Packing contains elements of this capability.

Creating Surround Sound

Surround sound is created in several ways. The first and simplest method is using a surround sound recording microphone technique, and/or mixing-in surround sound for playback on an audio system using speakers encircling the listener to play audio from different directions. A second approach is processing the audio with psychoacoustic sound localization methods to simulate a two-dimensional (2-D) sound field with headphones, (EG: SRS Labs' Circle Surround Headphone Technology) A third approach, based on Huygens' principle, attempts reconstructing the recorded sound field wave fronts within the listening space; an "audio hologram" form. One form, wave field synthesis (WFS), produces a sound field with an even error field over the entire area. Commercial WFS systems, made by the Swiss companies sonic emotion and Iosono, require many loudspeakers and significant computing power.The Ambisonics form, also based on Huygens' principle, gives an exact sound reconstruction at the central point; less accurate away from center point. There are many free and commercial software available for Ambisonics, which dominates most of the consumer market, especially musicians using electronic and computer music. Moreover, Ambisonics products are the standard in surround sound hardware sold by Meridian Audio, Ltd. In its simplest form, Ambisonics consumes few resources, however this is not true for recent developments, such as Near Field Compensated Higher Order Ambisonics. [1] Some years ago it was shown that, in the limit, WFS and Ambisonics converge.[2]Finally, surround sound also can be achieved by mastering level, from stereophonic sources as with Penteo, which uses FFT analysis of a stereo recording to parse out individual sounds to component panorama positions, then positions them, accordingly, into a five-channel field.

History

History
The first documented use of surround sound was in 1940, for the Disney studio's animated film Fantasia. Its multichannel audio application was called 'Fantasound', comprising three audio channels and speakers. The sound was diffused throughout the cinema, initially by an engineer using some 54 loudspeakers. The surround sound was achieved using the sum and the difference of the phase of the sound. In the 1950s, the German composer Karlheinz Stockhausen experimented with and produced ground-breaking electronic compositions such as Gesang der Jünglinge and Kontakte, the latter using fully discrete and rotating quadraphonic sounds generated with industrial electronic equipment in Herbert Eimert's studio at the Westdeutscher Rundfunk (WDR). Edgar Varese's Poeme Electronique, created for the Iannis Xenakis designed Philips Pavilion at the 1958 Brussels World's Fair, also utilised spatial audio with 425 loudspeakers used to move sound throughout the pavilion. There are also many other composers that created ground-breaking surround sound works in the same time period.